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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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K.SEX
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Text File
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1999-11-12
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17KB
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348 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text12
# Num faces : 104
# Num points : 54
# Num materials : 1
#
# ============================================================
Triangle mesh: Text12
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -100.1390, -0.0000, -45.1657)
Vertex: ( -102.4640, -0.0000, -46.8328)
Vertex: ( -102.4640, -0.0000, -48.2328)
Vertex: ( -79.0827, -0.0000, -48.2328)
Vertex: ( -79.0827, -0.0000, -46.8297)
Vertex: ( -82.6562, -0.0000, -45.3594)
Vertex: ( -110.3327, -0.0000, -12.5907)
Vertex: ( -80.5827, -0.0000, 10.2672)
Vertex: ( -80.5827, -0.0000, 11.6672)
Vertex: ( -105.1546, -0.0000, 11.6672)
Vertex: ( -105.1546, -0.0000, 10.2672)
Vertex: ( -102.6046, -0.0000, 8.5109)
Vertex: ( -128.8827, -0.0000, -13.9422)
Vertex: ( -128.2702, -0.0000, 9.1445)
Vertex: ( -126.0827, -0.0000, 10.2672)
Vertex: ( -126.0827, -0.0000, 11.6672)
Vertex: ( -144.7827, -0.0000, 11.6672)
Vertex: ( -144.7827, -0.0000, 10.2672)
Vertex: ( -142.5952, -0.0000, 9.1257)
Vertex: ( -142.5952, -0.0000, -45.6914)
Vertex: ( -144.7827, -0.0000, -46.8328)
Vertex: ( -144.7827, -0.0000, -48.2328)
Vertex: ( -126.0827, -0.0000, -48.2328)
Vertex: ( -126.0827, -0.0000, -46.8328)
Vertex: ( -128.2484, -0.0000, -45.7133)
Vertex: ( -128.8827, -0.0000, -27.5656)
Vertex: ( -119.8280, -0.0000, -20.2531)
Vertex: ( -100.1390, -5.0000, -45.1657)
Vertex: ( -102.4640, -5.0000, -46.8328)
Vertex: ( -102.4640, -5.0000, -48.2328)
Vertex: ( -79.0827, -5.0000, -48.2328)
Vertex: ( -79.0827, -5.0000, -46.8297)
Vertex: ( -82.6562, -5.0000, -45.3594)
Vertex: ( -110.3327, -5.0000, -12.5907)
Vertex: ( -80.5827, -5.0000, 10.2672)
Vertex: ( -80.5827, -5.0000, 11.6672)
Vertex: ( -105.1546, -5.0000, 11.6672)
Vertex: ( -105.1546, -5.0000, 10.2672)
Vertex: ( -102.6046, -5.0000, 8.5109)
Vertex: ( -128.8827, -5.0000, -13.9422)
Vertex: ( -128.2702, -5.0000, 9.1445)
Vertex: ( -126.0827, -5.0000, 10.2672)
Vertex: ( -126.0827, -5.0000, 11.6672)
Vertex: ( -144.7827, -5.0000, 11.6672)
Vertex: ( -144.7827, -5.0000, 10.2672)
Vertex: ( -142.5952, -5.0000, 9.1257)
Vertex: ( -142.5952, -5.0000, -45.6914)
Vertex: ( -144.7827, -5.0000, -46.8328)
Vertex: ( -144.7827, -5.0000, -48.2328)
Vertex: ( -126.0827, -5.0000, -48.2328)
Vertex: ( -126.0827, -5.0000, -46.8328)
Vertex: ( -128.2484, -5.0000, -45.7133)
Vertex: ( -128.8827, -5.0000, -27.5656)
Vertex: ( -119.8280, -5.0000, -20.2531)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 28, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 29, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 28, 29) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 30, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 29, 30) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 31, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 32, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 31, 32) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 33, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 32, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 33, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 35, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 36, 9) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 37, 10) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 38, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 39, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 40, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 39, 40) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 41, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 42, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 43, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 44, 17) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 43, 44) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 45, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 44, 45) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 46, 19) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 45, 46) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 47, 20) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 46, 47) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 48, 21) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 47, 48) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 49, 22) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 48, 49) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 50, 23) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 49, 50) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 51, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 50, 51) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 52, 25) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 51, 52) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 53, 26) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 52, 53) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 27, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 53, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 23, 24) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 21, 24) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 20, 24) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 24, 25) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 19, 25) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 16, 17) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 17, 18) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 18) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 10) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 10, 11) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 11, 12) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 5, 6) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 0, 6) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 6, 12) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 25, 26, 12) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 25, 12) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 12, 13) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 48, 50, 49) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 48, 51, 50) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 47, 51, 48) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 46, 51, 47) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 46, 52, 51) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 45, 52, 46) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 42, 44, 43) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 42, 45, 44) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 45, 42) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 40, 45, 41) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 35, 37, 36) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 35, 38, 37) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 34, 38, 35) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 38, 34) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 39, 38) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 29, 31, 30) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 29, 32, 31) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 32, 29) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 27, 32, 28) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 27, 33, 32) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 53, 33, 27) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 53, 39, 33) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 52, 39, 53) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 45, 39, 52) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 45, 40, 39) uv ( 0, 3, 2) edge (0, 1, 0)